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PGC Barcelona 2026 Recap: Finding the Next Growth Opportunity in Global Games

Playio shares key takeaways from PGC Barcelona 2026, covering global game growth, UA, monetization, AI, market expansion, and the evolving role of rewarded user acquisition
Jul 10, 2026
PGC Barcelona 2026 Recap: Finding the Next Growth Opportunity in Global Games
Contents
Global games business questions came together in BarcelonaUA is no longer just about acquisitionMonetization does not move separately from UAGlobal expansion starts with market-specific understandingAI can accelerate growth, but it does not define the directionRewarded UA is being discussed as a way to complement existing performance channelsPlayio discussed practical questions around global growth in BarcelonaMeeting better-fit users across wider markets

In June 2026, Playio attended PGC Barcelona 2026 in Barcelona, Spain.

PGC Barcelona is a global games industry conference where developers, publishers, growth teams, and business partners come together to discuss game development, user acquisition, monetization, AI, global market expansion, and strategic partnerships. This year’s event covered a wide range of topics across mobile, PC, console, AI, HTML5, XR, and other areas of the gaming business.

At the event, Playio joined business meetings through MeetToMatch and connected with global game studios, publishers, and marketing partners. Our conversations focused on UA strategy, rewarded user acquisition, market-specific campaign operations, and monetization diversification.

PGC Barcelona 2026 offered a valuable look at where the global games market is paying attention today, and how game companies can create stronger connections with users and new revenue opportunities going forward.

Global games business questions came together in Barcelona

PGC Barcelona 2026 was not an event centered on a single topic. Instead, it brought together a broad range of questions facing the games business today.

The event covered game development and publishing, as well as user acquisition, retention, monetization, payment systems, AI adoption, and global market strategy.

What stood out was that many of the conversations were not limited to the question of how to bring in more users.

Instead, they often led to more practical questions:

  • Where can game companies find the next growth opportunity?

  • How can studios complement existing UA channels when performance starts to plateau?

  • How can user acquisition and monetization work together instead of being managed separately?

  • How can AI be applied in practical ways across game operations and marketing?

  • With limited budgets, which markets and channels should be tested first?

These questions show that the global games market is asking for more precise growth planning, not just broader expansion.

UA is no longer just about acquisition

One of the clearest themes at PGC Barcelona 2026 was the changing role of user acquisition.

In the past, UA performance was often evaluated through front-end metrics such as install volume, CPI, and click-through rate. But as competition intensifies and media costs continue to rise, simply bringing users in is no longer enough.

What matters more is what happens after the install.

Do users actually start playing?
How long do they play?
Do they come back?
Do they watch ads or convert to in-app purchases?

These post-install behaviors are becoming essential to understanding the true value of a campaign.

The Growth Track at PGC Barcelona reflected this shift by looking at UA, retention, and global growth strategy together. It showed that user acquisition is no longer just the starting point of the marketing funnel. It is becoming part of the broader growth system of a game.

Game companies now need to consider not only which users they acquire, but also what those users do inside the game.

Monetization does not move separately from UA

Another important theme at PGC Barcelona 2026 was monetization.

The event covered a wide range of monetization topics, including ad formats, in-app purchases, alternative payment systems, web stores, and payment infrastructure. This reflected the reality that game companies can no longer rely on a single revenue model.

In the mobile games market, user acquisition costs are rising and the efficiency of traditional ad channels is becoming more difficult to maintain. As a result, UA and monetization can no longer be treated as separate functions.

The way users are acquired can directly influence their future monetization potential.

For example, a user acquired through an install-only campaign may behave very differently from a user who has already experienced the core gameplay loop. Longer play sessions can create more opportunities for ad engagement, while a deeper understanding of the game may also influence in-app purchase potential.

That means UA strategy should not end with acquisition.

From the campaign planning stage, game companies need to consider play session length, ad engagement, purchase conversion, and long-term retention. The fact that monetization and growth strategy were discussed together at PGC Barcelona reflects this larger market shift.

Global expansion starts with market-specific understanding

Because PGC Barcelona brings together professionals from across the global games industry, conversations around international expansion were also central to the event.

For game companies preparing for global growth, the goal is not simply to run campaigns in more countries. The way users discover, install, and continue playing games differs by market.

Korea, Japan, Taiwan, and the U.S. are all important mobile game markets, but user preferences, reward receptiveness, genre behavior, ad tolerance, and retention patterns can vary significantly across regions.

That is why global UA strategy cannot rely only on scaling the same campaign across multiple countries.

Campaign messaging, mission design, reward structure, and performance measurement all need to be adjusted based on market-specific user behavior and campaign objectives.

This was also closely connected to the conversations Playio had with global partners at the event. Many discussions focused on which markets to test first with limited budgets, which complementary channels to add on top of existing performance marketing, and which user behaviors to prioritize in each market.

AI can accelerate growth, but it does not define the direction

AI was also a major topic at PGC Barcelona 2026.

Across game development, player experience, campaign operations, and performance optimization, the event explored how AI is changing the games industry.

AI is clearly changing the speed of game business operations. It can accelerate creative production, make it easier to test different messages and assets, and help teams analyze campaign data more efficiently.

But AI does not automatically solve every growth challenge.

What matters is the goal AI is optimizing toward.

A campaign optimized only for install volume can produce very different results from a campaign that also considers post-install behavior and long-term value.

For AI to drive better outcomes, game companies need the right data and clear operating goals.

Whether the objective is user acquisition, longer play sessions, ad engagement, purchase conversion, or retention, the way AI is used should change accordingly.

Rewarded UA is being discussed as a way to complement existing performance channels

One area Playio paid close attention to at PGC Barcelona 2026 was the role of rewarded UA as a complement to existing performance marketing channels.

Major UA channels such as Meta and Google remain important. However, there often comes a point where it becomes difficult to scale further through existing channels alone. Competition for target audiences increases, CPI rises, and creative fatigue can slow campaign performance.

In this context, rewarded UA can create an additional user touchpoint.

The value of rewarded UA is not simply that it provides rewards. Its value lies in the ability to design user actions: encouraging users to experience the game, complete specific milestones, and play for a meaningful amount of time.

A campaign that rewards only installs is very different from one that rewards tutorial completion, reaching a certain level, returning to the game, or completing missions.

The latter can create more meaningful user behavior and help game companies better understand post-install engagement.

This approach can also help publishers identify user intent and gameplay behavior that may be difficult to capture through existing UA channels alone.

Playio discussed practical questions around global growth in Barcelona

At PGC Barcelona 2026, Playio met with global game studios and publishers to discuss a wide range of growth challenges.

These conversations were not limited to introducing a service. They focused more on the actual challenges each company was facing: which markets to prioritize, where existing UA channels were reaching their limits, and how user acquisition and monetization could be improved together.

The discussions largely centered on three areas.

First was market-specific UA strategy. Users in Korea, Japan, Taiwan, and the U.S. discover games and continue playing them in different ways. Based on campaign experience across multiple markets, Playio discussed how UA approaches can be adapted by region.

Second was the connection between UA and monetization. Many partners were interested in how user acquisition could lead to longer play sessions, ad engagement, purchase conversion, and stronger retention.

Third was the role of rewarded UA. For publishers looking for ways to move beyond the limits of existing performance channels, rewarded UA was discussed as a potential complementary growth channel.

For Playio, the event was also an opportunity to hear directly from global game companies and better understand the real questions shaping their future campaign strategies.

Meeting better-fit users across wider markets

PGC Barcelona 2026 showed that the growth challenges facing the global games industry are becoming more complex.

Game companies can no longer look at UA, retention, monetization, AI, payments, and global expansion as separate areas. They need to design the full journey: how users are acquired, what kind of experience they have in the game, and how that experience can lead to long-term performance.

The key takeaways from the event were clear.

Global growth is not simply about launching campaigns in more countries.
User acquisition should be evaluated by post-install behavior, not install volume alone.
Monetization should be considered from the campaign planning stage, not treated as a separate step after acquisition.
Rewarded UA can become part of the growth mix by complementing existing channels and encouraging real gameplay behavior.

Playio will continue applying insights from global industry events and hands-on campaign operations to help partners meet better-fit users across wider markets and build more sustainable growth.

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Contents
Global games business questions came together in BarcelonaUA is no longer just about acquisitionMonetization does not move separately from UAGlobal expansion starts with market-specific understandingAI can accelerate growth, but it does not define the directionRewarded UA is being discussed as a way to complement existing performance channelsPlayio discussed practical questions around global growth in BarcelonaMeeting better-fit users across wider markets

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