Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market
Southeast Asia holds roughly 350 million gamers on an Android-first, low-ARPU base. How the six major markets differ, and what that means for UA planning.
Aug 28, 2026
Marketing InsightsUser AcquisitionMedia Mix Modeling for Mobile Games: Measuring What Attribution Can No Longer See
With usable identity coverage down to 30-60%, attribution alone cannot steer budgets. How media mix modeling works for mobile games, and when to adopt it.
Aug 17, 2026
Marketing InsightsIndia's Mobile Game Market: Reading the World's Largest Install Base Beyond the Numbers
600 million gamers, 8 billion installs a year, revenue up 35%. How to read India's mobile game market beyond the install numbers, and what actually converts.
Aug 14, 2026
Marketing InsightsUser AcquisitionRival Stores Now Live Inside Google Play: The New Map of Android Distribution
Since July 22, 2026, rival app stores live inside Google Play in the US, and your game is listed by default. What the Epic ruling changes for Android distribution.
Aug 07, 2026
Marketing InsightsUser Acquisition