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Playio Blog

Explore insights for global mobile game growth with the Playio!
See AllUser AcquisitionRetentionConversionRevenueMarketing InsightsReportEvent & Promotion
How to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules

How to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules

How to design in-game currency for mobile F2P: soft vs premium currency, faucets and sinks, price ladders, ad payouts, the metrics they move, and 2026 rules.
Oct 30, 2026
RevenueMarketing Insights
How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to run a Steam Playtest in 2026: setup, open vs limited signups, Playtest vs demo vs beta, recruiting testers, metrics, and a pre-launch pilot plan.
Oct 29, 2026
User AcquisitionConversionMarketing Insights
App Store and Google Play Fees in 2026: What Games Actually Keep per $100 of In-App Revenue

App Store and Google Play Fees in 2026: What Games Actually Keep per $100 of In-App Revenue

App Store and Google Play fees for games as of October 2026: new Play rates, Apple US link-outs, EU and Japan terms, web shop costs, and net revenue math.
Oct 28, 2026
RevenueMarketing Insights
What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

How to turn Steam store page visits into wishlists in 2026: wishlist rate math, what visitors see first, what to fix, who to hire, and a 4-week test plan.
Oct 27, 2026
ConversionUser AcquisitionMarketing Insights
What Is ARPPU in Mobile Games? Meaning, Formula, Payer Conversion Benchmarks, and When a Rising Number Is Bad News

What Is ARPPU in Mobile Games? Meaning, Formula, Payer Conversion Benchmarks, and When a Rising Number Is Bad News

ARPPU meaning in mobile games: the formula with a worked example, ARPU = ARPPU × payer conversion, gross vs net, 2026 benchmarks, and how whales skew it.
Oct 26, 2026
RevenueMarketing Insights
How to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules

How to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules

How to design in-game currency for mobile F2P: soft vs premium currency, faucets and sinks, price ladders, ad payouts, the metrics they move, and 2026 rules.
Oct 30, 2026
RevenueMarketing Insights
How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to run a Steam Playtest in 2026: setup, open vs limited signups, Playtest vs demo vs beta, recruiting testers, metrics, and a pre-launch pilot plan.
Oct 29, 2026
User AcquisitionConversionMarketing Insights
App Store and Google Play Fees in 2026: What Games Actually Keep per $100 of In-App Revenue

App Store and Google Play Fees in 2026: What Games Actually Keep per $100 of In-App Revenue

App Store and Google Play fees for games as of October 2026: new Play rates, Apple US link-outs, EU and Japan terms, web shop costs, and net revenue math.
Oct 28, 2026
RevenueMarketing Insights
What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

How to turn Steam store page visits into wishlists in 2026: wishlist rate math, what visitors see first, what to fix, who to hire, and a 4-week test plan.
Oct 27, 2026
ConversionUser AcquisitionMarketing Insights
What Is ARPPU in Mobile Games? Meaning, Formula, Payer Conversion Benchmarks, and When a Rising Number Is Bad News

What Is ARPPU in Mobile Games? Meaning, Formula, Payer Conversion Benchmarks, and When a Rising Number Is Bad News

ARPPU meaning in mobile games: the formula with a worked example, ARPU = ARPPU × payer conversion, gross vs net, 2026 benchmarks, and how whales skew it.
Oct 26, 2026
RevenueMarketing Insights
Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

A 2026 game genres list for mobile marketers: how stores and data firms classify genres, plus each genre's monetization mix, retention, CPI and revenue share.
Oct 23, 2026
Marketing InsightsUser AcquisitionRevenue
How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

App Store pre-order vs Google Play pre-registration for games: 2026 setup rules, launch-day behavior, rewards, conversion tracking, and a 12-week plan.
Oct 22, 2026
User AcquisitionConversionMarketing Insights
What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What IPM means, the formula, 2026 mobile game IPM benchmarks by genre, OS, format and channel, and how many impressions a creative test needs.
Oct 21, 2026
User AcquisitionConversionMarketing Insights
What Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data

What Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data

Steam capsule art in 2026: official sizes, Valve's rules, small-size legibility, artist costs, testing without an A/B tool, and wishlist conversion data.
Oct 20, 2026
ConversionUser AcquisitionMarketing Insights
What Is MAU in Mobile Games? How to Calculate the DAU/MAU Ratio, Genre Benchmarks, and When the Number Misleads

What Is MAU in Mobile Games? How to Calculate the DAU/MAU Ratio, Genre Benchmarks, and When the Number Misleads

MAU meaning in mobile games: 28-day vs calendar-month windows, the DAU/MAU stickiness formula with an example, genre benchmarks, and when the ratio misleads.
Oct 19, 2026
RetentionMarketing Insights
What Do App Store Optimization Services Actually Deliver for Games? Agency vs Tool vs In-House, 2026 Pricing, RFP Questions, and a 90-Day Pilot

What Do App Store Optimization Services Actually Deliver for Games? Agency vs Tool vs In-House, 2026 Pricing, RFP Questions, and a 90-Day Pilot

A game studio's guide to buying ASO services: what agencies do, agency vs tool vs in-house, 2026 prices, measuring impact, red flags, and a 90-day pilot.
Oct 15, 2026
User AcquisitionConversionMarketing Insights
When to Spend and When to Hold Back in Q4: How Mobile Game CPM and CPI Move From October to January, and a Week-by-Week Holiday UA Calendar

When to Spend and When to Hold Back in Q4: How Mobile Game CPM and CPI Move From October to January, and a Week-by-Week Holiday UA Calendar

Holiday advertising for mobile games as of October 2026: how CPM and CPI move from Black Friday to January, plus a week-by-week Q4 UA calendar.
Oct 14, 2026
User AcquisitionMarketing InsightsRevenue
Choosing an Influencer Marketing Platform or Gaming Influencer Agency: A 2026 Buyer's Guide for Game Studios

Choosing an Influencer Marketing Platform or Gaming Influencer Agency: A 2026 Buyer's Guide for Game Studios

How game studios choose an influencer marketing platform or gaming agency: types, pricing models, creator vetting, contract terms, RFP questions and a pilot.
Oct 13, 2026
User AcquisitionMarketing Insights
What Is a Good Ad CTR for Mobile Games? 2026 CTR Benchmarks by Channel, Format, and OS, and When a High CTR Misleads

What Is a Good Ad CTR for Mobile Games? 2026 CTR Benchmarks by Channel, Format, and OS, and When a High CTR Misleads

2026 mobile game ad CTR benchmarks by channel, format and OS, how CTR feeds IPM and CPI, and when a high CTR signals accidental clicks rather than real interest.
Oct 12, 2026
User AcquisitionConversionMarketing Insights
Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026

Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026

Cross-promotion for mobile game portfolios: formats, real cost vs paid UA, cannibalization data, holdout measurement, and options for single-title studios.
Oct 09, 2026
User AcquisitionRetentionMarketing Insights
What Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games

What Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games

App promotion services for mobile games compared by type: what each one buys, pricing, when it fits, how to measure it, red flags, and a pilot budget split.
Oct 08, 2026
User AcquisitionMarketing Insights
A Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan

A Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan

How game UA teams buy offerwall advertising: CPI/CPA/CPE and multi-event payouts, pricing each event from LTV, fraud controls, RFP questions and a pilot plan.
Oct 06, 2026
User AcquisitionConversionMarketing Insights
What Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window

What Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window

2026 mobile game eCPM benchmarks by ad format, region and OS, why sources disagree by up to 4x, what moves eCPM, and how the Q4 price window really behaves.
Oct 05, 2026
RevenueUser AcquisitionMarketing Insights
Self-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026

Self-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026

Self-publish or sign with a game publisher? What publishers actually provide, typical revenue shares and recoupment terms, and why UA capability now decides the deal.
Oct 02, 2026
User AcquisitionMarketing InsightsRevenue
How to Choose a Mobile Advertising Platform for Your Game in 2026: Evaluation Criteria, RFP Questions, and Pilot Design

How to Choose a Mobile Advertising Platform for Your Game in 2026: Evaluation Criteria, RFP Questions, and Pilot Design

How to choose a mobile advertising platform for your game in 2026: platform types, evaluation criteria, an RFP question list, and a 2-4 week pilot design.
Oct 01, 2026
User AcquisitionMarketing Insights
Discord Marketing for Game Studios: What a Server Does From Pre-Launch Hype to LiveOps Retention

Discord Marketing for Game Studios: What a Server Does From Pre-Launch Hype to LiveOps Retention

How game studios use Discord from pre-launch to LiveOps: server structure, onboarding, moderation cost, how to measure impact, and where it stops working.
Sep 30, 2026
RetentionMarketing Insights
Buying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom

Buying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom

A buyer's guide to CPA (cost per action) advertising for mobile games: which in-game action to pay for, how to set the bid from LTV, fraud controls, and what to ask vendors.
Sep 29, 2026
User AcquisitionConversionMarketing Insights
How to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result

How to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result

A practical guide to incrementality testing for mobile game UA: holdout, ghost ads, PSA and geo-lift designs, sample size and duration, and reading lift against attribution and MMM.
Sep 28, 2026
User AcquisitionMarketing Insights
Lifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them

Lifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them

Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser Acquisition
Hiring a Game Marketing Agency, Building In-House, or Going Direct: How Game Studios Should Structure UA in 2026

Hiring a Game Marketing Agency, Building In-House, or Going Direct: How Game Studios Should Structure UA in 2026

Agency, in-house team, or direct with ad platforms? A 2026 framework for game studios comparing UA cost structures, data ownership, and fit by stage.
Sep 18, 2026
User AcquisitionMarketing Insights
Why Every Dashboard Shows a Different Install Count: A Game Marketer's Guide to Mobile Attribution in 2026

Why Every Dashboard Shows a Different Install Count: A Game Marketer's Guide to Mobile Attribution in 2026

What an MMP actually sees in 2026, how Android attribution works after Privacy Sandbox, and the four misreads that make three dashboards disagree on installs.
Sep 11, 2026
Marketing InsightsUser Acquisition
Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market

Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market

Southeast Asia holds roughly 350 million gamers on an Android-first, low-ARPU base. How the six major markets differ, and what that means for UA planning.
Aug 28, 2026
Marketing InsightsUser Acquisition
Media Mix Modeling for Mobile Games: Measuring What Attribution Can No Longer See

Media Mix Modeling for Mobile Games: Measuring What Attribution Can No Longer See

With usable identity coverage down to 30-60%, attribution alone cannot steer budgets. How media mix modeling works for mobile games, and when to adopt it.
Aug 17, 2026
Marketing Insights
India's Mobile Game Market: Reading the World's Largest Install Base Beyond the Numbers

India's Mobile Game Market: Reading the World's Largest Install Base Beyond the Numbers

600 million gamers, 8 billion installs a year, revenue up 35%. How to read India's mobile game market beyond the install numbers, and what actually converts.
Aug 14, 2026
Marketing InsightsUser Acquisition
Rival Stores Now Live Inside Google Play: The New Map of Android Distribution

Rival Stores Now Live Inside Google Play: The New Map of Android Distribution

Since July 22, 2026, rival app stores live inside Google Play in the US, and your game is listed by default. What the Epic ruling changes for Android distribution.
Aug 07, 2026
Marketing InsightsUser Acquisition
A Working Guide to First-Party Data: Turning Player Signals Into a Marketing Asset

A Working Guide to First-Party Data: Turning Player Signals Into a Marketing Asset

First-party data drives 2.9x revenue lift, yet most studios never operationalize it. A practical guide to building and activating player data for game marketing.
Aug 05, 2026
User AcquisitionMarketing Insights
Mobile Game Web Shops: A $17 Billion Channel Whose Real Problem Is Traffic

Mobile Game Web Shops: A $17 Billion Channel Whose Real Problem Is Traffic

Web shops now capture 17 billion dollars, 15 percent of mobile IAP. What the data says about revenue lift, who wins, and how to actually drive players there.
Jul 31, 2026
RevenueMarketing Insights
Soft Launch Strategy: What to Validate, and When to Go Global

Soft Launch Strategy: What to Validate, and When to Go Global

How to run a soft launch that answers your real questions: market selection, alpha and beta phases, duration math, and the KPI bar that gates a global launch.
Jul 29, 2026
User AcquisitionMarketing Insights
Privacy Sandbox Is Gone. What That Actually Means for Android Game Marketing

Privacy Sandbox Is Gone. What That Actually Means for Android Game Marketing

Google shut down Privacy Sandbox in October 2025. Here is what actually changes for Android game marketers, and how to build UA that does not depend on ad IDs.
Jul 20, 2026
User AcquisitionMarketing Insights
How to Calculate LTV for Mobile Games: Methods, Mistakes, and What to Do With the Number

How to Calculate LTV for Mobile Games: Methods, Mistakes, and What to Do With the Number

Calculating LTV accurately is the foundation of every UA budget decision. Here's how to move from the basic formula to cohort analysis and predictive modeling — and what to do with the number.
Jul 17, 2026
RevenueUser AcquisitionMarketing Insights
Automated UA Platforms: What They Do Well, What They Don't, and How to Work With Both

Automated UA Platforms: What They Do Well, What They Don't, and How to Work With Both

Automated UA platforms have become the foundation of mobile game marketing. But understanding when automation works and when it doesn't is what separates teams that scale efficiently from those that waste budget.
Jul 15, 2026
User AcquisitionMarketing Insights
Mobile Game Ad Bidding in 2026: How to Choose, Set, and Scale the Right Strategy

Mobile Game Ad Bidding in 2026: How to Choose, Set, and Scale the Right Strategy

Bidding strategy is not a technical setting. It is a strategic choice that determines which users the algorithm finds. Here's how to choose, set, and optimize bidding strategies for mobile game ads.
Jul 13, 2026
User AcquisitionMarketing Insights
UA Strategy for SLG and 4X Mobile Games: What Works at Scale

UA Strategy for SLG and 4X Mobile Games: What Works at Scale

SLG and 4X games account for 4% of mobile game downloads but 21% of revenue. Scaling UA in this genre requires a fundamentally different approach from every other category.
Jul 10, 2026
User AcquisitionMarketing Insights
Privacy-First UA: How to Build a Strategy That Works Without Third-Party Data

Privacy-First UA: How to Build a Strategy That Works Without Third-Party Data

Privacy regulation didn't stop at ATT. From cookie deprecation to GDPR and Privacy Sandbox — here's how to redesign UA strategy for a privacy-first world.
Jul 08, 2026
User AcquisitionMarketing Insights
Low CPI vs. High Retention: Why Optimizing for the Wrong Metric Costs More

Low CPI vs. High Retention: Why Optimizing for the Wrong Metric Costs More

A low CPI is not proof of good UA. Here's how to read the trade-off between CPI and retention — and what you should actually be optimizing for.
Jul 06, 2026
User AcquisitionRetentionMarketing Insights
From Funnel to Flywheel: A Holistic Growth Framework for Mobile Games

From Funnel to Flywheel: A Holistic Growth Framework for Mobile Games

Mobile game growth is not about optimizing UA, retention, and monetization separately. When the three work as one connected system, sustainable growth becomes possible.
Jul 03, 2026
User AcquisitionRetentionRevenueMarketing Insights
Pre-Registration Campaigns: How to Build Hype and Secure Day-One Installs

Pre-Registration Campaigns: How to Build Hype and Secure Day-One Installs

Launch day performance is decided before launch. Here's why pre-registration campaigns matter, how to design them, and how to connect them to Day-One momentum.
Jul 01, 2026
User AcquisitionMarketing Insights
Hyper-Casual vs. Mid-Core UA: Why the Same Strategy Won't Work for Both

Hyper-Casual vs. Mid-Core UA: Why the Same Strategy Won't Work for Both

Hyper-casual and mid-core are both mobile games — but their UA strategies differ on almost every dimension. Here's a data-backed comparison of CPI, creative, measurement, and scaling approach by genre.
Jun 29, 2026
User AcquisitionMarketing Insights
Seasonal Marketing for Mobile Games: How to Plan, Execute, and Scale Around Key Moments

Seasonal Marketing for Mobile Games: How to Plan, Execute, and Scale Around Key Moments

Seasonal events are the most powerful revenue lever in mobile game marketing. Here's how to plan, execute, and connect seasonal marketing to UA and retention strategy.
Jun 26, 2026
User AcquisitionRetentionRevenueMarketing Insights
Winning Back Lapsed Mobile Game Players: A Re-engagement Framework That Works

Winning Back Lapsed Mobile Game Players: A Re-engagement Framework That Works

Re-engaging lapsed players costs five times less than acquiring new ones. Here's how to build a re-engagement framework that actually brings players back — and keeps them.
Jun 24, 2026
User AcquisitionRetentionMarketing Insights
The Algorithm Is Running Your UA. Here's How to Work With It, Not Against It

The Algorithm Is Running Your UA. Here's How to Work With It, Not Against It

In 2026, targeting and bidding in mobile game UA are already handled by algorithms. Here's what UA teams actually control — and how to work with algorithms rather than against them.
Jun 22, 2026
User AcquisitionMarketing Insights
Cross-Platform Game Marketing in 2026: How to Reach Players Across Mobile and PC

Cross-Platform Game Marketing in 2026: How to Reach Players Across Mobile and PC

The boundary between mobile and PC gaming is dissolving. Here's why cross-platform marketing matters now — and how to design strategy differently for each platform.
Jun 19, 2026
User AcquisitionMarketing Insights
Scaling Mobile Games Globally on a Budget: Where to Start and How to Prioritize

Scaling Mobile Games Globally on a Budget: Where to Start and How to Prioritize

Scaling mobile games globally without a massive budget is possible. Here's how to maximize efficiency through market selection, channel allocation, and creative strategy.
Jun 17, 2026
User AcquisitionMarketing Insights

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