Why Your CAC Is Not Your CPI: How Game Studios Should Calculate Customer Acquisition Cost and Set an LTV:CAC Target
How game studios should calculate customer acquisition cost: blended vs paid CAC, cost per payer, a worked example, LTV:CAC targets, and payback by genre.
Oct 07, 2026
User AcquisitionRevenueWhat Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window
2026 mobile game eCPM benchmarks by ad format, region and OS, why sources disagree by up to 4x, what moves eCPM, and how the Q4 price window really behaves.
Oct 05, 2026
RevenueUser AcquisitionMarketing InsightsSelf-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026
Self-publish or sign with a game publisher? What publishers actually provide, typical revenue shares and recoupment terms, and why UA capability now decides the deal.
Oct 02, 2026
User AcquisitionMarketing InsightsRevenueWhy Web2App Behaves Differently in Games
Web2app works for subscription apps, but games are a different funnel. What changes after Google Play's 2026 external payment rules, and where web2app actually fits.
Sep 25, 2026
User AcquisitionConversionRevenue