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Playio Blog

Explore insights for global mobile game growth with the Playio!
See AllUser AcquisitionRetentionConversionRevenueMarketing InsightsReportEvent & Promotion
How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to run a Steam Playtest in 2026: setup, open vs limited signups, Playtest vs demo vs beta, recruiting testers, metrics, and a pre-launch pilot plan.
Oct 29, 2026
User AcquisitionConversionMarketing Insights
What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

How to turn Steam store page visits into wishlists in 2026: wishlist rate math, what visitors see first, what to fix, who to hire, and a 4-week test plan.
Oct 27, 2026
ConversionUser AcquisitionMarketing Insights
Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

A 2026 game genres list for mobile marketers: how stores and data firms classify genres, plus each genre's monetization mix, retention, CPI and revenue share.
Oct 23, 2026
Marketing InsightsUser AcquisitionRevenue
How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

App Store pre-order vs Google Play pre-registration for games: 2026 setup rules, launch-day behavior, rewards, conversion tracking, and a 12-week plan.
Oct 22, 2026
User AcquisitionConversionMarketing Insights
What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What IPM means, the formula, 2026 mobile game IPM benchmarks by genre, OS, format and channel, and how many impressions a creative test needs.
Oct 21, 2026
User AcquisitionConversionMarketing Insights
How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan

How to run a Steam Playtest in 2026: setup, open vs limited signups, Playtest vs demo vs beta, recruiting testers, metrics, and a pre-launch pilot plan.
Oct 29, 2026
User AcquisitionConversionMarketing Insights
What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan

How to turn Steam store page visits into wishlists in 2026: wishlist rate math, what visitors see first, what to fix, who to hire, and a 4-week test plan.
Oct 27, 2026
ConversionUser AcquisitionMarketing Insights
Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

Types of Mobile Games, Explained for Marketers: A 2026 Game Genres List With the Monetization, Retention, and CPI Profile of Each

A 2026 game genres list for mobile marketers: how stores and data firms classify genres, plus each genre's monetization mix, retention, CPI and revenue share.
Oct 23, 2026
Marketing InsightsUser AcquisitionRevenue
How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

How App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan

App Store pre-order vs Google Play pre-registration for games: 2026 setup rules, launch-day behavior, rewards, conversion tracking, and a 12-week plan.
Oct 22, 2026
User AcquisitionConversionMarketing Insights
What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs

What IPM means, the formula, 2026 mobile game IPM benchmarks by genre, OS, format and channel, and how many impressions a creative test needs.
Oct 21, 2026
User AcquisitionConversionMarketing Insights
What Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data

What Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data

Steam capsule art in 2026: official sizes, Valve's rules, small-size legibility, artist costs, testing without an A/B tool, and wishlist conversion data.
Oct 20, 2026
ConversionUser AcquisitionMarketing Insights
How Much Will Your Game Earn From Ads? A Mobile Game Ad Revenue Calculator, 2026 Inputs, and Three Worked Examples

How Much Will Your Game Earn From Ads? A Mobile Game Ad Revenue Calculator, 2026 Inputs, and Three Worked Examples

Estimate mobile game ad revenue with one formula: DAU, impressions per DAU, fill rate and eCPM. 2026 inputs, three worked examples, ad LTV and forecast traps.
Oct 16, 2026
RevenueUser Acquisition
What Do App Store Optimization Services Actually Deliver for Games? Agency vs Tool vs In-House, 2026 Pricing, RFP Questions, and a 90-Day Pilot

What Do App Store Optimization Services Actually Deliver for Games? Agency vs Tool vs In-House, 2026 Pricing, RFP Questions, and a 90-Day Pilot

A game studio's guide to buying ASO services: what agencies do, agency vs tool vs in-house, 2026 prices, measuring impact, red flags, and a 90-day pilot.
Oct 15, 2026
User AcquisitionConversionMarketing Insights
When to Spend and When to Hold Back in Q4: How Mobile Game CPM and CPI Move From October to January, and a Week-by-Week Holiday UA Calendar

When to Spend and When to Hold Back in Q4: How Mobile Game CPM and CPI Move From October to January, and a Week-by-Week Holiday UA Calendar

Holiday advertising for mobile games as of October 2026: how CPM and CPI move from Black Friday to January, plus a week-by-week Q4 UA calendar.
Oct 14, 2026
User AcquisitionMarketing InsightsRevenue
Choosing an Influencer Marketing Platform or Gaming Influencer Agency: A 2026 Buyer's Guide for Game Studios

Choosing an Influencer Marketing Platform or Gaming Influencer Agency: A 2026 Buyer's Guide for Game Studios

How game studios choose an influencer marketing platform or gaming agency: types, pricing models, creator vetting, contract terms, RFP questions and a pilot.
Oct 13, 2026
User AcquisitionMarketing Insights
What Is a Good Ad CTR for Mobile Games? 2026 CTR Benchmarks by Channel, Format, and OS, and When a High CTR Misleads

What Is a Good Ad CTR for Mobile Games? 2026 CTR Benchmarks by Channel, Format, and OS, and When a High CTR Misleads

2026 mobile game ad CTR benchmarks by channel, format and OS, how CTR feeds IPM and CPI, and when a high CTR signals accidental clicks rather than real interest.
Oct 12, 2026
User AcquisitionConversionMarketing Insights
Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026

Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026

Cross-promotion for mobile game portfolios: formats, real cost vs paid UA, cannibalization data, holdout measurement, and options for single-title studios.
Oct 09, 2026
User AcquisitionRetentionMarketing Insights
What Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games

What Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games

App promotion services for mobile games compared by type: what each one buys, pricing, when it fits, how to measure it, red flags, and a pilot budget split.
Oct 08, 2026
User AcquisitionMarketing Insights
Why Your CAC Is Not Your CPI: How Game Studios Should Calculate Customer Acquisition Cost and Set an LTV:CAC Target

Why Your CAC Is Not Your CPI: How Game Studios Should Calculate Customer Acquisition Cost and Set an LTV:CAC Target

How game studios should calculate customer acquisition cost: blended vs paid CAC, cost per payer, a worked example, LTV:CAC targets, and payback by genre.
Oct 07, 2026
User AcquisitionRevenue
A Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan

A Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan

How game UA teams buy offerwall advertising: CPI/CPA/CPE and multi-event payouts, pricing each event from LTV, fraud controls, RFP questions and a pilot plan.
Oct 06, 2026
User AcquisitionConversionMarketing Insights
What Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window

What Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window

2026 mobile game eCPM benchmarks by ad format, region and OS, why sources disagree by up to 4x, what moves eCPM, and how the Q4 price window really behaves.
Oct 05, 2026
RevenueUser AcquisitionMarketing Insights
Self-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026

Self-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026

Self-publish or sign with a game publisher? What publishers actually provide, typical revenue shares and recoupment terms, and why UA capability now decides the deal.
Oct 02, 2026
User AcquisitionMarketing InsightsRevenue
How to Choose a Mobile Advertising Platform for Your Game in 2026: Evaluation Criteria, RFP Questions, and Pilot Design

How to Choose a Mobile Advertising Platform for Your Game in 2026: Evaluation Criteria, RFP Questions, and Pilot Design

How to choose a mobile advertising platform for your game in 2026: platform types, evaluation criteria, an RFP question list, and a 2-4 week pilot design.
Oct 01, 2026
User AcquisitionMarketing Insights
Buying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom

Buying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom

A buyer's guide to CPA (cost per action) advertising for mobile games: which in-game action to pay for, how to set the bid from LTV, fraud controls, and what to ask vendors.
Sep 29, 2026
User AcquisitionConversionMarketing Insights
How to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result

How to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result

A practical guide to incrementality testing for mobile game UA: holdout, ghost ads, PSA and geo-lift designs, sample size and duration, and reading lift against attribution and MMM.
Sep 28, 2026
User AcquisitionMarketing Insights
Why Web2App Behaves Differently in Games

Why Web2App Behaves Differently in Games

Web2app works for subscription apps, but games are a different funnel. What changes after Google Play's 2026 external payment rules, and where web2app actually fits.
Sep 25, 2026
User AcquisitionConversionRevenue
Lifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them

Lifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them

Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser Acquisition
The Real Price of an Interstitial: What One Full-Screen Ad Costs You in Retention

The Real Price of an Interstitial: What One Full-Screen Ad Costs You in Retention

What one interstitial really costs in retention: 2026 frequency benchmarks, Google Play's Better Ads rules, and how to judge installs bought on full-screen inventory.
Sep 21, 2026
RevenueRetentionUser Acquisition
Hiring a Game Marketing Agency, Building In-House, or Going Direct: How Game Studios Should Structure UA in 2026

Hiring a Game Marketing Agency, Building In-House, or Going Direct: How Game Studios Should Structure UA in 2026

Agency, in-house team, or direct with ad platforms? A 2026 framework for game studios comparing UA cost structures, data ownership, and fit by stage.
Sep 18, 2026
User AcquisitionMarketing Insights
Why Phone-Shot Creator Ads Beat Your Trailer: UGC Ads for Mobile Games and Where AI UGC Fits

Why Phone-Shot Creator Ads Beat Your Trailer: UGC Ads for Mobile Games and Where AI UGC Fits

What UGC ads look like in mobile game UA, why creator clips often beat trailers, how to brief creators, and where AI UGC fits under 2026 disclosure rules.
Sep 14, 2026
User Acquisition
Why Every Dashboard Shows a Different Install Count: A Game Marketer's Guide to Mobile Attribution in 2026

Why Every Dashboard Shows a Different Install Count: A Game Marketer's Guide to Mobile Attribution in 2026

What an MMP actually sees in 2026, how Android attribution works after Privacy Sandbox, and the four misreads that make three dashboards disagree on installs.
Sep 11, 2026
Marketing InsightsUser Acquisition
Buying What Happens After the Install: How to Structure App Install Campaigns for a Mobile Game in 2026

Buying What Happens After the Install: How to Structure App Install Campaigns for a Mobile Game in 2026

Installs fell 12% while gaming ad spend rose 8% in H1 2026. How a mobile game should structure app install campaigns by channel, optimization event, and budget.
Sep 07, 2026
User Acquisition
Playable Ads: The Conditions That Justify a $5,000 Production Bill

Playable Ads: The Conditions That Justify a $5,000 Production Bill

Playables run 4.8 IPM against video's 2.9 and fatigue in 15 days instead of 9. What the 2026 numbers say about when playable ads earn their production cost.
Sep 04, 2026
User Acquisition
Mobile Game CPI Benchmarks 2026: Why One Average Is Useless

Mobile Game CPI Benchmarks 2026: Why One Average Is Useless

Mobile game CPI ranges from $0.08 to $60 depending on genre, platform, and region. The 2026 benchmark tables, and why a single average tells you nothing.
Sep 02, 2026
User Acquisition
Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market

Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market

Southeast Asia holds roughly 350 million gamers on an Android-first, low-ARPU base. How the six major markets differ, and what that means for UA planning.
Aug 28, 2026
Marketing InsightsUser Acquisition
Steam Next Fest Is Not a Discovery Stage: The Runway a Demo Week Actually Needs

Steam Next Fest Is Not a Discovery Stage: The Runway a Demo Week Actually Needs

Next Fest amplifies momentum rather than creating it. What the February 2026 data says about wishlist outcomes, and how to prepare a demo six months out.
Aug 26, 2026
User AcquisitionConversion
Player Segmentation: Splitting the Players Your Averages Are Hiding

Player Segmentation: Splitting the Players Your Averages Are Hiding

Averages hide the players who actually decide your revenue. How RFM and behavioral segmentation work in mobile games, and how to feed segments back into UA.
Aug 24, 2026
RetentionUser Acquisition
Hybrid-Casual Monetization: The Economics Behind the Genre Everyone Is Converting To

Hybrid-Casual Monetization: The Economics Behind the Genre Everyone Is Converting To

Hybrid-casual delivers 5-20x the LTV of hyper-casual with D7 retention of 15-22%. The economics behind the genre shift, and how the IAP-ad mix actually works.
Aug 21, 2026
RevenueUser Acquisition
AI-Generated Ad Creatives in Game UA: Volume Is Easy Now. Judgment Isn't.

AI-Generated Ad Creatives in Game UA: Volume Is Easy Now. Judgment Isn't.

Top gaming advertisers now ship 2,400+ creative variations a quarter, half AI-made. Volume is easy now — here is how to keep judgment, brand, and data quality.
Aug 19, 2026
User Acquisition
India's Mobile Game Market: Reading the World's Largest Install Base Beyond the Numbers

India's Mobile Game Market: Reading the World's Largest Install Base Beyond the Numbers

600 million gamers, 8 billion installs a year, revenue up 35%. How to read India's mobile game market beyond the install numbers, and what actually converts.
Aug 14, 2026
Marketing InsightsUser Acquisition
D7 ROAS Benchmarks: The Targets That Tell You a Campaign Will Pay Back

D7 ROAS Benchmarks: The Targets That Tell You a Campaign Will Pay Back

What D7 ROAS should you target in 2026? Benchmark ranges by genre and monetization model, and how to translate day-7 numbers into a payback verdict.
Aug 10, 2026
User AcquisitionRevenue
Rival Stores Now Live Inside Google Play: The New Map of Android Distribution

Rival Stores Now Live Inside Google Play: The New Map of Android Distribution

Since July 22, 2026, rival app stores live inside Google Play in the US, and your game is listed by default. What the Epic ruling changes for Android distribution.
Aug 07, 2026
Marketing InsightsUser Acquisition
A Working Guide to First-Party Data: Turning Player Signals Into a Marketing Asset

A Working Guide to First-Party Data: Turning Player Signals Into a Marketing Asset

First-party data drives 2.9x revenue lift, yet most studios never operationalize it. A practical guide to building and activating player data for game marketing.
Aug 05, 2026
User AcquisitionMarketing Insights
Soft Launch Strategy: What to Validate, and When to Go Global

Soft Launch Strategy: What to Validate, and When to Go Global

How to run a soft launch that answers your real questions: market selection, alpha and beta phases, duration math, and the KPI bar that gates a global launch.
Jul 29, 2026
User AcquisitionMarketing Insights
Steam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One

Steam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One

Steam wishlists decide launch visibility and early sales. Learn how wishlist mechanics work, what the numbers say, and how to build them before day one.
Jul 22, 2026
ConversionUser Acquisition
Privacy Sandbox Is Gone. What That Actually Means for Android Game Marketing

Privacy Sandbox Is Gone. What That Actually Means for Android Game Marketing

Google shut down Privacy Sandbox in October 2025. Here is what actually changes for Android game marketers, and how to build UA that does not depend on ad IDs.
Jul 20, 2026
User AcquisitionMarketing Insights
How to Calculate LTV for Mobile Games: Methods, Mistakes, and What to Do With the Number

How to Calculate LTV for Mobile Games: Methods, Mistakes, and What to Do With the Number

Calculating LTV accurately is the foundation of every UA budget decision. Here's how to move from the basic formula to cohort analysis and predictive modeling — and what to do with the number.
Jul 17, 2026
RevenueUser AcquisitionMarketing Insights
Automated UA Platforms: What They Do Well, What They Don't, and How to Work With Both

Automated UA Platforms: What They Do Well, What They Don't, and How to Work With Both

Automated UA platforms have become the foundation of mobile game marketing. But understanding when automation works and when it doesn't is what separates teams that scale efficiently from those that waste budget.
Jul 15, 2026
User AcquisitionMarketing Insights
Mobile Game Ad Bidding in 2026: How to Choose, Set, and Scale the Right Strategy

Mobile Game Ad Bidding in 2026: How to Choose, Set, and Scale the Right Strategy

Bidding strategy is not a technical setting. It is a strategic choice that determines which users the algorithm finds. Here's how to choose, set, and optimize bidding strategies for mobile game ads.
Jul 13, 2026
User AcquisitionMarketing Insights
UA Strategy for SLG and 4X Mobile Games: What Works at Scale

UA Strategy for SLG and 4X Mobile Games: What Works at Scale

SLG and 4X games account for 4% of mobile game downloads but 21% of revenue. Scaling UA in this genre requires a fundamentally different approach from every other category.
Jul 10, 2026
User AcquisitionMarketing Insights
Privacy-First UA: How to Build a Strategy That Works Without Third-Party Data

Privacy-First UA: How to Build a Strategy That Works Without Third-Party Data

Privacy regulation didn't stop at ATT. From cookie deprecation to GDPR and Privacy Sandbox — here's how to redesign UA strategy for a privacy-first world.
Jul 08, 2026
User AcquisitionMarketing Insights
Low CPI vs. High Retention: Why Optimizing for the Wrong Metric Costs More

Low CPI vs. High Retention: Why Optimizing for the Wrong Metric Costs More

A low CPI is not proof of good UA. Here's how to read the trade-off between CPI and retention — and what you should actually be optimizing for.
Jul 06, 2026
User AcquisitionRetentionMarketing Insights
From Funnel to Flywheel: A Holistic Growth Framework for Mobile Games

From Funnel to Flywheel: A Holistic Growth Framework for Mobile Games

Mobile game growth is not about optimizing UA, retention, and monetization separately. When the three work as one connected system, sustainable growth becomes possible.
Jul 03, 2026
User AcquisitionRetentionRevenueMarketing Insights

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