Steam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One
Steam wishlists decide launch visibility and early sales. Learn how wishlist mechanics work, what the numbers say, and how to build them before day one.
Jul 22, 2026
ConversionUser AcquisitionCPI Gets You Installs. CPE Gets You Players. Here's How to Choose.
CPI measures the cost of an install. CPE measures the value of engagement. Here's how the two models differ structurally — and how to choose the right one for your game.
Jun 01, 2026
User AcquisitionConversionRewarded Ads Are Working — But Can You Prove It? The Case for Incrementality Measurement
How do you prove rewarded ads are actually working? Here's why incrementality measurement is becoming the defining metric for rewarded ad strategy.
May 29, 2026
User AcquisitionRetentionConversionRevenueMarketing InsightsNon-Intrusive Ad Strategies That Actually Work for Mobile Games
Ads don't have to hurt the player experience. Here's what makes an ad intrusive — and the design conditions that make the same ad feel like part of the game.
May 25, 2026
ConversionMarketing Insights