What a Steam Store Page Has to Do to Turn Visits Into Wishlists: Measuring Wishlist Rate, What to Fix First, Who to Hire, and a 4-Week Test Plan
How to turn Steam store page visits into wishlists in 2026: wishlist rate math, what visitors see first, what to fix, who to hire, and a 4-week test plan.
Oct 27, 2026
ConversionUser AcquisitionMarketing InsightsHow App Store Pre-Orders and Google Play Pre-Registration Differ for a Mobile Game Launch: Setup, Launch Day, Rewards, and a 12-Week Plan
App Store pre-order vs Google Play pre-registration for games: 2026 setup rules, launch-day behavior, rewards, conversion tracking, and a 12-week plan.
Oct 22, 2026
User AcquisitionConversionMarketing InsightsWhat Is IPM? Meaning, Formula, and Mobile Game IPM Benchmarks 2026, Plus How Many Impressions a Creative Test Needs
What IPM means, the formula, 2026 mobile game IPM benchmarks by genre, OS, format and channel, and how many impressions a creative test needs.
Oct 21, 2026
User AcquisitionConversionMarketing InsightsWhat Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data
Steam capsule art in 2026: official sizes, Valve's rules, small-size legibility, artist costs, testing without an A/B tool, and wishlist conversion data.
Oct 20, 2026
ConversionUser AcquisitionMarketing Insights