Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026
Cross-promotion for mobile game portfolios: formats, real cost vs paid UA, cannibalization data, holdout measurement, and options for single-title studios.
Oct 09, 2026
User AcquisitionRetentionMarketing InsightsDiscord Marketing for Game Studios: What a Server Does From Pre-Launch Hype to LiveOps Retention
How game studios use Discord from pre-launch to LiveOps: server structure, onboarding, moderation cost, how to measure impact, and where it stops working.
Sep 30, 2026
RetentionMarketing InsightsLifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them
Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser AcquisitionThe Real Price of an Interstitial: What One Full-Screen Ad Costs You in Retention
What one interstitial really costs in retention: 2026 frequency benchmarks, Google Play's Better Ads rules, and how to judge installs bought on full-screen inventory.
Sep 21, 2026
RevenueRetentionUser Acquisition