Soft Launch Strategy: What to Validate, and When to Go Global
How to run a soft launch that answers your real questions: market selection, alpha and beta phases, duration math, and the KPI bar that gates a global launch.
Jul 29, 2026
User AcquisitionMarketing InsightsD1/D7/D30 Retention Benchmarks for 2026: What Good Looks Like and How to Read Your Own Curve
What counts as good D1, D7, and D30 retention in 2026? Benchmark tables by tier and genre, plus a framework for diagnosing which stage of your curve is broken.
Jul 27, 2026
RetentionLiveOps Strategy: Your Event Calendar Is Your Real Retention System
84% of mobile IAP revenue flows through games with active LiveOps. Here is how event cadence, segmentation, and reward design turn a calendar into a retention system.
Jul 24, 2026
RetentionRevenueSteam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One
Steam wishlists decide launch visibility and early sales. Learn how wishlist mechanics work, what the numbers say, and how to build them before day one.
Jul 22, 2026
ConversionUser Acquisition