Buying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom
A buyer's guide to CPA (cost per action) advertising for mobile games: which in-game action to pay for, how to set the bid from LTV, fraud controls, and what to ask vendors.
Sep 29, 2026
User AcquisitionConversionMarketing InsightsHow to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result
A practical guide to incrementality testing for mobile game UA: holdout, ghost ads, PSA and geo-lift designs, sample size and duration, and reading lift against attribution and MMM.
Sep 28, 2026
User AcquisitionMarketing InsightsWhy Web2App Behaves Differently in Games
Web2app works for subscription apps, but games are a different funnel. What changes after Google Play's 2026 external payment rules, and where web2app actually fits.
Sep 25, 2026
User AcquisitionConversionRevenueLifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them
Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser Acquisition