Who Does Steam Show Your Game To? Choosing and Ordering Tags in 2026, the Visibility Signals Valve Has Confirmed, and How to Audit Discovery in Steamworks Traffic Reports
How Steam tags and the Discovery Queue decide who sees your game in 2026: tag order, Valve's stated visibility signals, DQ data, and a Steamworks traffic audit.
Nov 05, 2026
User AcquisitionConversionMarketing InsightsShould Google App Campaigns Be Your Game's Main UA Channel? 2026 Campaign Types, Bidding Thresholds, Budget Floors, What You Can't Control, and a Pilot Plan
Google App Campaigns for games in 2026: install, engagement and pre-registration types, tCPI/tCPA/tROAS thresholds, budget floors, and a pilot plan.
Nov 03, 2026
User AcquisitionMarketing InsightsViral Coefficient and Organic Uplift in Mobile Games: How to Calculate Them, What Realistic Values Look Like, and the Traps in Building Them Into eCPI
Viral coefficient (K-factor) and organic uplift in mobile games: formulas with worked examples, why K>1 is rare, and how uplift changes eCPI.
Nov 02, 2026
User AcquisitionMarketing InsightsHow to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules
How to design in-game currency for mobile F2P: soft vs premium currency, faucets and sinks, price ladders, ad payouts, the metrics they move, and 2026 rules.
Oct 30, 2026
RevenueMarketing Insights