Southeast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market
Southeast Asia holds roughly 350 million gamers on an Android-first, low-ARPU base. How the six major markets differ, and what that means for UA planning.
Aug 28, 2026
Marketing InsightsUser AcquisitionSteam Next Fest Is Not a Discovery Stage: The Runway a Demo Week Actually Needs
Next Fest amplifies momentum rather than creating it. What the February 2026 data says about wishlist outcomes, and how to prepare a demo six months out.
Aug 26, 2026
User AcquisitionConversionPlayer Segmentation: Splitting the Players Your Averages Are Hiding
Averages hide the players who actually decide your revenue. How RFM and behavioral segmentation work in mobile games, and how to feed segments back into UA.
Aug 24, 2026
RetentionUser AcquisitionHybrid-Casual Monetization: The Economics Behind the Genre Everyone Is Converting To
Hybrid-casual delivers 5-20x the LTV of hyper-casual with D7 retention of 15-22%. The economics behind the genre shift, and how the IAP-ad mix actually works.
Aug 21, 2026
RevenueUser Acquisition