Playable Ads: The Conditions That Justify a $5,000 Production Bill
Playables run 4.8 IPM against video's 2.9 and fatigue in 15 days instead of 9. What the 2026 numbers say about when playable ads earn their production cost.
Sep 04, 2026
User AcquisitionMobile Game CPI Benchmarks 2026: Why One Average Is Useless
Mobile game CPI ranges from $0.08 to $60 depending on genre, platform, and region. The 2026 benchmark tables, and why a single average tells you nothing.
Sep 02, 2026
User AcquisitionSubscription Monetization in Mobile Games: Where the Fourth Axis Belongs
Platform subscriptions added $4.8B and 52% of US gamers now subscribe to something. Where subscription fits in mobile game revenue, and who it actually suits.
Aug 31, 2026
RevenueSoutheast Asia Mobile Games: How Not to Treat 350 Million Gamers as One Market
Southeast Asia holds roughly 350 million gamers on an Android-first, low-ARPU base. How the six major markets differ, and what that means for UA planning.
Aug 28, 2026
Marketing InsightsUser Acquisition