Self-Publishing or Signing With a Publisher: How to Judge a Game Publishing Deal in 2026
Self-publish or sign with a game publisher? What publishers actually provide, typical revenue shares and recoupment terms, and why UA capability now decides the deal.
Oct 02, 2026
User AcquisitionMarketing InsightsRevenueHow to Choose a Mobile Advertising Platform for Your Game in 2026: Evaluation Criteria, RFP Questions, and Pilot Design
How to choose a mobile advertising platform for your game in 2026: platform types, evaluation criteria, an RFP question list, and a 2-4 week pilot design.
Oct 01, 2026
User AcquisitionMarketing InsightsDiscord Marketing for Game Studios: What a Server Does From Pre-Launch Hype to LiveOps Retention
How game studios use Discord from pre-launch to LiveOps: server structure, onboarding, moderation cost, how to measure impact, and where it stops working.
Sep 30, 2026
RetentionMarketing InsightsBuying CPA Advertising for Mobile Games: What to Pay For, How Much, and From Whom
A buyer's guide to CPA (cost per action) advertising for mobile games: which in-game action to pay for, how to set the bid from LTV, fraud controls, and what to ask vendors.
Sep 29, 2026
User AcquisitionConversionMarketing Insights