How to Design an Incrementality Test for Mobile Game UA: Holdouts, Geo-Lift, Sample Size, and Reading the Result
A practical guide to incrementality testing for mobile game UA: holdout, ghost ads, PSA and geo-lift designs, sample size and duration, and reading lift against attribution and MMM.
Sep 28, 2026
User AcquisitionMarketing InsightsWhy Web2App Behaves Differently in Games
Web2app works for subscription apps, but games are a different funnel. What changes after Google Play's 2026 external payment rules, and where web2app actually fits.
Sep 25, 2026
User AcquisitionConversionRevenueLifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them
Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser AcquisitionThe Real Price of an Interstitial: What One Full-Screen Ad Costs You in Retention
What one interstitial really costs in retention: 2026 frequency benchmarks, Google Play's Better Ads rules, and how to judge installs bought on full-screen inventory.
Sep 21, 2026
RevenueRetentionUser Acquisition