Moving Players Between Your Own Games: A Practical Guide to Mobile Game Cross-Promotion in 2026
Cross-promotion for mobile game portfolios: formats, real cost vs paid UA, cannibalization data, holdout measurement, and options for single-title studios.
Oct 09, 2026
User AcquisitionRetentionMarketing InsightsWhat Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games
App promotion services for mobile games compared by type: what each one buys, pricing, when it fits, how to measure it, red flags, and a pilot budget split.
Oct 08, 2026
User AcquisitionMarketing InsightsWhy Your CAC Is Not Your CPI: How Game Studios Should Calculate Customer Acquisition Cost and Set an LTV:CAC Target
How game studios should calculate customer acquisition cost: blended vs paid CAC, cost per payer, a worked example, LTV:CAC targets, and payback by genre.
Oct 07, 2026
User AcquisitionRevenueA Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan
How game UA teams buy offerwall advertising: CPI/CPA/CPE and multi-event payouts, pricing each event from LTV, fraud controls, RFP questions and a pilot plan.
Oct 06, 2026
User AcquisitionConversionMarketing Insights