Battle Pass Economics: How One Season Structure Drives Revenue and Retention at Once
Battle passes drive 10-40% of revenue in top F2P titles. The economics of season structure, tier design, and why one system moves revenue and retention together.
Aug 12, 2026
RevenueRetentionD7 ROAS Benchmarks: The Targets That Tell You a Campaign Will Pay Back
What D7 ROAS should you target in 2026? Benchmark ranges by genre and monetization model, and how to translate day-7 numbers into a payback verdict.
Aug 10, 2026
User AcquisitionRevenueRival Stores Now Live Inside Google Play: The New Map of Android Distribution
Since July 22, 2026, rival app stores live inside Google Play in the US, and your game is listed by default. What the Epic ruling changes for Android distribution.
Aug 07, 2026
Marketing InsightsUser AcquisitionA Working Guide to First-Party Data: Turning Player Signals Into a Marketing Asset
First-party data drives 2.9x revenue lift, yet most studios never operationalize it. A practical guide to building and activating player data for game marketing.
Aug 05, 2026
User AcquisitionMarketing Insights