D1/D7/D30 Retention Benchmarks for 2026: What Good Looks Like and How to Read Your Own Curve
What counts as good D1, D7, and D30 retention in 2026? Benchmark tables by tier and genre, plus a framework for diagnosing which stage of your curve is broken.
Jul 27, 2026
RetentionLiveOps Strategy: Your Event Calendar Is Your Real Retention System
84% of mobile IAP revenue flows through games with active LiveOps. Here is how event cadence, segmentation, and reward design turn a calendar into a retention system.
Jul 24, 2026
RetentionRevenueSteam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One
Steam wishlists decide launch visibility and early sales. Learn how wishlist mechanics work, what the numbers say, and how to build them before day one.
Jul 22, 2026
ConversionUser AcquisitionPrivacy Sandbox Is Gone. What That Actually Means for Android Game Marketing
Google shut down Privacy Sandbox in October 2025. Here is what actually changes for Android game marketers, and how to build UA that does not depend on ad IDs.
Jul 20, 2026
User AcquisitionMarketing Insights