What Steam Capsule Art Has to Do: 2026 Sizes and Valve's Rules, Choosing and Briefing an Artist, Testing Without an A/B Tool, and Wishlist Conversion Data
Steam capsule art in 2026: official sizes, Valve's rules, small-size legibility, artist costs, testing without an A/B tool, and wishlist conversion data.
Oct 20, 2026
ConversionUser AcquisitionMarketing InsightsWhat Is MAU in Mobile Games? How to Calculate the DAU/MAU Ratio, Genre Benchmarks, and When the Number Misleads
MAU meaning in mobile games: 28-day vs calendar-month windows, the DAU/MAU stickiness formula with an example, genre benchmarks, and when the ratio misleads.
Oct 19, 2026
RetentionMarketing InsightsHow Much Will Your Game Earn From Ads? A Mobile Game Ad Revenue Calculator, 2026 Inputs, and Three Worked Examples
Estimate mobile game ad revenue with one formula: DAU, impressions per DAU, fill rate and eCPM. 2026 inputs, three worked examples, ad LTV and forecast traps.
Oct 16, 2026
RevenueUser AcquisitionWhat Do App Store Optimization Services Actually Deliver for Games? Agency vs Tool vs In-House, 2026 Pricing, RFP Questions, and a 90-Day Pilot
A game studio's guide to buying ASO services: what agencies do, agency vs tool vs in-house, 2026 prices, measuring impact, red flags, and a 90-day pilot.
Oct 15, 2026
User AcquisitionConversionMarketing Insights