Player Segmentation: Splitting the Players Your Averages Are Hiding
Averages hide the players who actually decide your revenue. How RFM and behavioral segmentation work in mobile games, and how to feed segments back into UA.
Aug 24, 2026
RetentionUser AcquisitionHybrid-Casual Monetization: The Economics Behind the Genre Everyone Is Converting To
Hybrid-casual delivers 5-20x the LTV of hyper-casual with D7 retention of 15-22%. The economics behind the genre shift, and how the IAP-ad mix actually works.
Aug 21, 2026
RevenueUser AcquisitionAI-Generated Ad Creatives in Game UA: Volume Is Easy Now. Judgment Isn't.
Top gaming advertisers now ship 2,400+ creative variations a quarter, half AI-made. Volume is easy now — here is how to keep judgment, brand, and data quality.
Aug 19, 2026
User AcquisitionMedia Mix Modeling for Mobile Games: Measuring What Attribution Can No Longer See
With usable identity coverage down to 30-60%, attribution alone cannot steer budgets. How media mix modeling works for mobile games, and when to adopt it.
Aug 17, 2026
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