What Are You Actually Buying? A 2026 Comparison of App Promotion Services for Mobile Games
App promotion services for mobile games compared by type: what each one buys, pricing, when it fits, how to measure it, red flags, and a pilot budget split.
Oct 08, 2026
User AcquisitionMarketing InsightsWhy Your CAC Is Not Your CPI: How Game Studios Should Calculate Customer Acquisition Cost and Set an LTV:CAC Target
How game studios should calculate customer acquisition cost: blended vs paid CAC, cost per payer, a worked example, LTV:CAC targets, and payback by genre.
Oct 07, 2026
User AcquisitionRevenueA Game Advertiser's Guide to Buying Offerwall Advertising: Pricing Models, Event Payout Design, Vendor Questions, and a Pilot Plan
How game UA teams buy offerwall advertising: CPI/CPA/CPE and multi-event payouts, pricing each event from LTV, fraud controls, RFP questions and a pilot plan.
Oct 06, 2026
User AcquisitionConversionMarketing InsightsWhat Are 1,000 Ad Impressions Worth? 2026 Mobile Game eCPM Benchmarks by Format, Region, and OS, and the Q4 Price Window
2026 mobile game eCPM benchmarks by ad format, region and OS, why sources disagree by up to 4x, what moves eCPM, and how the Q4 price window really behaves.
Oct 05, 2026
RevenueUser AcquisitionMarketing Insights