Steam Wishlists Decide Your Launch. Here Is How to Build Them Before Day One
Steam wishlists decide launch visibility and early sales. Learn how wishlist mechanics work, what the numbers say, and how to build them before day one.
Jul 22, 2026
ConversionUser AcquisitionPrivacy Sandbox Is Gone. What That Actually Means for Android Game Marketing
Google shut down Privacy Sandbox in October 2025. Here is what actually changes for Android game marketers, and how to build UA that does not depend on ad IDs.
Jul 20, 2026
User AcquisitionMarketing InsightsHow to Calculate LTV for Mobile Games: Methods, Mistakes, and What to Do With the Number
Calculating LTV accurately is the foundation of every UA budget decision. Here's how to move from the basic formula to cohort analysis and predictive modeling — and what to do with the number.
Jul 17, 2026
RevenueUser AcquisitionMarketing InsightsAutomated UA Platforms: What They Do Well, What They Don't, and How to Work With Both
Automated UA platforms have become the foundation of mobile game marketing. But understanding when automation works and when it doesn't is what separates teams that scale efficiently from those that waste budget.
Jul 15, 2026
User AcquisitionMarketing Insights