How to Choose a Mobile Measurement Partner for Your Game, and When to Switch: 2026 Pricing Models, an Evaluation Checklist, RFP Questions, and a Parallel-Run Pilot
How game studios choose or switch a mobile measurement partner in 2026: public pricing models, an evaluation checklist, RFP questions, and a parallel-run pilot.
Nov 10, 2026
User AcquisitionMarketing InsightsDo Lookalike Audiences Still Work for Mobile Game UA in 2026? Seed Selection, What Meta, Google, and TikTok Changed, Why Performance Decays, and How to Test Against Broad
Lookalike audiences for mobile game UA in 2026: how Meta, Google and TikTok now use seeds, installer vs payer vs value seeds, decay, and testing against broad.
Nov 09, 2026
User AcquisitionMarketing InsightsHow to A/B Test a Game's Store Page in 2026: Google Play Store Listing Experiments and Custom Store Listings vs Apple Product Page Optimization and Custom Product Pages
A/B testing a game's store page in 2026: Google Play listing experiments and custom listings vs Apple PPO and CPPs, with official limits and sample sizes.
Nov 06, 2026
ConversionUser AcquisitionMarketing InsightsWho Does Steam Show Your Game To? Choosing and Ordering Tags in 2026, the Visibility Signals Valve Has Confirmed, and How to Audit Discovery in Steamworks Traffic Reports
How Steam tags and the Discovery Queue decide who sees your game in 2026: tag order, Valve's stated visibility signals, DQ data, and a Steamworks traffic audit.
Nov 05, 2026
User AcquisitionConversionMarketing Insights