Should Google App Campaigns Be Your Game's Main UA Channel? 2026 Campaign Types, Bidding Thresholds, Budget Floors, What You Can't Control, and a Pilot Plan
Google App Campaigns for games in 2026: install, engagement and pre-registration types, tCPI/tCPA/tROAS thresholds, budget floors, and a pilot plan.
Nov 03, 2026
User AcquisitionMarketing InsightsViral Coefficient and Organic Uplift in Mobile Games: How to Calculate Them, What Realistic Values Look Like, and the Traps in Building Them Into eCPI
Viral coefficient (K-factor) and organic uplift in mobile games: formulas with worked examples, why K>1 is rare, and how uplift changes eCPI.
Nov 02, 2026
User AcquisitionMarketing InsightsHow to Design In-Game Currency for Mobile F2P Games: Soft vs Premium Currency, Faucets and Sinks, Price Ladders, and the 2026 Rules
How to design in-game currency for mobile F2P: soft vs premium currency, faucets and sinks, price ladders, ad payouts, the metrics they move, and 2026 rules.
Oct 30, 2026
RevenueMarketing InsightsHow to Run a Steam Playtest Before Launch: Choosing Between Playtest, Demo, and Beta, Recruiting Testers, What to Measure, and a Four-Week Pilot Plan
How to run a Steam Playtest in 2026: setup, open vs limited signups, Playtest vs demo vs beta, recruiting testers, metrics, and a pre-launch pilot plan.
Oct 29, 2026
User AcquisitionConversionMarketing Insights