Why Web2App Behaves Differently in Games
Web2app works for subscription apps, but games are a different funnel. What changes after Google Play's 2026 external payment rules, and where web2app actually fits.
Sep 25, 2026
User AcquisitionConversionRevenueLifecycle Marketing in Mobile Games: Why the Lever 74% of Studios Trust Feels Stale to 80% of Them
Lifecycle marketing for mobile games in 2026: why 74% of studios call it their top retention lever while 80% say tactics have gone stale, and how to design stages that work.
Sep 23, 2026
RetentionMarketing InsightsUser AcquisitionThe Real Price of an Interstitial: What One Full-Screen Ad Costs You in Retention
What one interstitial really costs in retention: 2026 frequency benchmarks, Google Play's Better Ads rules, and how to judge installs bought on full-screen inventory.
Sep 21, 2026
RevenueRetentionUser AcquisitionHiring a Game Marketing Agency, Building In-House, or Going Direct: How Game Studios Should Structure UA in 2026
Agency, in-house team, or direct with ad platforms? A 2026 framework for game studios comparing UA cost structures, data ownership, and fit by stage.
Sep 18, 2026
User AcquisitionMarketing Insights